Episode 560: Killing Mystery no Kitarō

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To all our American listeners, happy Memorial Day! To all of our non-American listeners, happy menstrual hygiene day! This week Joseph talks about his experiences during the Overwatch Anniversary event, and Andrew teases Joseph with the fact he was able to get ahold of a Wedding Tharja from Fire Emblem Heroes. Industry news features news about Steam’s downfall, and the New Game! Mangaka choosing not to write back to fans anymore. And in this hybrid show Andrew solves a mystery with Yokai, and Joseph brings out a Honey Badger to fight the world.

Show Notes

Music

Intro – “DragonBall-Z Tapion Melody” by ikiratv from Royalty Free Anime Music

Outro“Neko Mimi Mode by Dimitri from Paris from Tsukuyomi: Moon Phase

Reviews

Layton Mystery Tanteisha: Katori no Nazotoki File
Wikipedia

Killing Bites – Crackers
Wikipedia

Gegege no Kitarō
Wikipedia

News

Abandon Steam Go to GOG

Mangaka Stops Replying to Fans

Dragon Ball Tracing Marvel?

Andrew Chan’s Doki Doki Adventure Pt2

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6 thoughts on “Episode 560: Killing Mystery no Kitarō”

  1. Armed Forces Day: Active members

    Veterans Day: Prior Service/Retired

    Memorial Day: Died while in service

    All distrinct days. Memorial day the most important by far. Important to know that one is separate.
    The Scot I get not knowing. But “Fireworks Day pt 2″…. Yikes.

  2. Ramdom Game Theory reference! I only expect that on VG Pulse. I think that MatPat is at his best when he’s doing FNaF Game Theories. Too bad that FNaF games aren’t coming out once a year.

    1. Yup I agree, when he’s putting together facts that’s more concrete like the breadcrumbs left in FNAF, then he does decently well, but when tackling purely lore based theories he’s often under researched e.g Persona 4, Phoenix Wright, Undertale. Don’t care much for the demeanor either but that’s a taste thing.

  3. I could’ve sworn you already reviewed Killing Bites. o.o Guess I must’ve confused you with some other anime podcast.

    It was a fine dumb action show and I really liked it for not trying to be anything more than that. I wish the action had been smoother and more dynamic though. Would’ve added a lot the fights themselves, which ended up being full of the usual still frames and flashes of light that anime likes to use to simulate action.
    Imagine if they’d been able to give Killing Bites the Unlimited Blade Works treatment. Man, that would’ve been awesome. Speaking of Fate, wonder how long until someone realizes Killing Bites is perfect for a Gacha game.

    -Crooh

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